CindyL said...
So you've been blogging for a while, you may have made a name for yourself, you may have applied or been approached to write for a gaming site and they'll pay you to blog about games! Yay the dream is reality! I'm happy for you, we all are because as readers we get to see you do all the work of investigating into games that we don't have the money to pay for right away and so on.
However recently something has been getting on my nerves and it's only really hit me now because the MMO I've been waiting for 3 years is finally out and I've been gleefully playing every day, for at least an hour, knowing for once my character won't be deleted. Yes I'm talking about Aion. :D
What's really bugging me is something I have been aware of for sometime but has not offended me before because mainly it was something about games I didn't care so much about. It wasn't about something I was a downright fan girl of and I think at this point I can say that because I'm going to love this game no matter how long I have to wait in queue and however great my hatred for personal shops will become and ect... So what is this thing? It's the picking apart and dissecting of an experience.
MMOs are not static games you do not go out to the store and buy a product that will always be relatively the same, which may be expanded upon with more content but generally every time you go through a part over and over it's always predictably the same, as far as role playing games are concerned. But like the label says on your favorite MMO box: "Game Experience May Change During Online Play". You buy an MMO for the experience for the fact that you will be playing with and against others just like you. Community and interaction with friends and in this case even enemies are a fundamental part of the game and to me it seems like this aspect is something we've taken so much for granted we just sweep it aside. Instead focusing on features and technicalities and personal expectations of what we're looking for in the MMO we're trying out.
And I'm guilty of this in the most supreme way. I've played MMOs at launch to 'try them out' to see what fuss was about, to maybe find the good things some people were looking forwards to. But in the end abandoning the game for some rather poor reason which usually no matter how much you try to rationalize it ends up being because; "It just didn't do it for me".
And you know what that's fine, please do tell me this isn't your cup of tea, please tell me you personally won't be playing and would rather play WoW, WAR, AoC, Eq2, EVE, whatever floats your boat! However do not be using your personal tastes to explain why we should all be tired of certain mechanics and why something doesn't work because it's not wholly original. Something does not need to be new to function how it's supposed to. Do your homework and put things in perspective. What were the goals of the developer? Have they achieved them? I dare you to tell me NCsoft failed in this in any way.
When you pick at all the parts of a game like this you dilute what the whole experience is about. You lose focus on why you'd even want to play an MMO. And to me this is where Aion truly shines, it just has everything in the right places; my favorite way to nuke mobs with combo chains, wonderful music, atmospheric sounds and details like spider webs, squirrels and chickens running from you, flocks of birds taking to the sky, butterflies and will' o' the wisp things floating about, a great weather system, interesting quest lines with humorous characters, a crafting system I can sink my teeth into and still don't fully understand yet. It's the whole package brought together that makes this such a fun place to be, and this isn't true of just Aion and why YOU should play too, it's true of most any MMO. The difficult part is figuring out if you personally like the overall experience or not.
No it's not enough to say the game isn't that good because it's just like something else you've played. That's irrelevant to the bigger picture because people who really want to play this MMO are people who don't want to play the other one you're comparing it to in your head.
Ultimately if you are being paid for writing and reviewing new games be darned sure to be fair and understand the nature of MMO launches, otherwise you are what I despise the most in modern media; a sensationalist (see Eurogamer). And if all you have to say that's negative about a game is that it lacks soul, please don't be wasting my time. It's an online game, it's soul lies in it's players. (If you know who I'm talking about, please do know I actually really enjoy and admire this writer, but this truly bugged me)
And actually yes let's go more into that the crux of mmo gaming, the other players. Since when is this genre supposed to hand you everything... ? Wait don't answer that.. :( Should we not be encouraged to interact with others, in you know a massively multiplayer game? Whether it's browsing someone's wares, or defeating the enemy and racking more points at their detriment isn't what this whole darned thing is about? To engage in the community somehow while being immersed in a different world? That's the game's soul, that's where the fun is and unfortunately somehow it's where the focus has been lacking recently, we worry so much about being innovative and wanting something so different then what we've had so far the criticism goes through the roof when a game just like the others but in a shinier wrapper comes along.
Let me make a prediction. One of the next BIG launches is going to be Star Wars: The Old Republic. And that game is going to engender some glowing reviews and some downright nasty ones too. Because this is what apparently the MMO community at large wants, a solo able MMO with cinematic and very personal story progression. Which it will have, but at what cost? Can you hear the massive whines already? Because I think I can. I'm going to bet those complaints will be about features that people thought they wanted too.
Not every MMO or game is the same, it's not because one has too much of something you don't care about anymore that it automatically makes those features not enjoyable for others (In Aion's case more of the same is exactly what was expected...). Emotional opinions like mine I think are fine on a personal blog like this one, but if you are getting paid to write this stuff I'd love to see more actual journalism concerning facts and light on personal opinion. And no professional opinion is not the same as personal ones. I can write about pears and say how they taste tangy and at once sweet and make delicious pies, while personally totally hating pears and think they are too sweet or too bland. Just as an example. :P
So in conclusion what I'm getting what is the problem with professional gaming reviews is often the reviewer will fall into the trap of luring the reader and use emotion and personal taste to play around with our own tastes and reactions. And honestly I am tired of that, if I want a personal opinion I'll read someone's blog or journal.
Which raises another question, does professional blogging exist at all?
Genre/Style:
Role-playing/Persistent World Online RPG
Release Date:
21/SEP/09
Every game that catches your eye should be tried. And not voted down because of some game review or "game blog".
wait... dosn't guild wars do what Star Wars: Old Republic does in terms on personal storyline and etc?
@Torinir, good point sometimes it's not just negative emotion that can get in the way of an impartial review but too positive ones too.
Thanks for the comments! :)
For these reasons, I've come to this conclusion, one that I let guide my purchasing decisions: I will read a review _for the opinion alone_, then look at all the available data, play a demo (if available, which they should be for the majority of games), and then decide if it sounds good to me. I ignore review scores completely, because they represent something that is inherently of little value to me, that is the level of enjoyment somebody else received from playing a game.
I'll share the review that made me stop wanting to read professional reviews.
http://www.1up.com/do/reviewPage?cId=3171390&p=44&sec=REVIEWS
This is the 1up.com review of Castlevania Judgment. I don't even like that game, but this review still pissed me off. It is so obvious that the author believes that he can predict how good a game will be within the first 5 minutes of play. Also, his focus on character design is absolutely mind boggling. That is such a matter of personal taste that it really shouldn't be at the center of a review.
Professional reviews have their place, I look to them to see how games might be, all reviews are opinion, that's the whole point, opinions always take into account how they feel about the game.
If they didn't write how they felt about them, it wouldn't be a good review, or an opinion at all.
An aside: I don't think that professional reviewers are bad people. I envy them their positions, to be honest. I just feel that attempting to assign an objective value to something that is inherently subjective is a waste of time. And thinking that one's own opinion is the only one that matters is monumentally self-centered. Which is, again, human nature.
I do enjoy a lot of gametrailers reviews, they seem to be (or at least used to be) one of the most reliable sources for basic information about a game to me. Places like gamespot are just obviously paid off on some games, and the PAX meet come on, left 4 dead 2 was the best game at your show? Some of these it's just so obvious they have an agenda of some sort and it's a bid on whether or not they win.
As for numbering systems.. I'm sure everyone recalls X-Play and their wonderful way of doing things lile 'blah blah blah bad game blah' and then 'we give it a 3 .. out of 5'. While when I used to watch the show to see gameplay in action.. their preachyness got to be far too extreme to even stand watching the show with the mute button off. It does seem like people who do reviews seem to think that their opinion needs to be your opinion too and have this smugness about them that just makes ya wanna slap em X3
1) when they review a product, it is based on a Beta version of the finished product. Some bugs might not have been fixed, addressed or even noticed, until the review dissects and points this out.
2) The average reviewers spends a sum total of 5-10 minutes playing a game. Based on volume of games they must go through on any given day week or month, they generally have 5 to 10 minutes per to render a decision on the entire gaming experience. Not something I'd call impartial critiquing since a lot of games and their plot points don't get going strong until the 30 minute mark.
Now for the unconfirmed (but happened not too long ago) truth:
Reviewers can be bought and paid to say anything if the company that makes a game is willing to put the cash out there for them. I'm not going to name any names, but a few months ago, if you'll remember a game came out by the name of KANE & LYNCH.
At first the reviews were exceedingly poor. Until for some odd reason the company started pasting ads online all over their gaming site. suddenly the reviews from one particular site glowed praise and positivity.
I also heard how the site/gaming managers may or may not have been responsible for the original critic, who gave the game a poor rating in the first place, his walking papers.
Some reviewers TRY though. Honestly. they take the time to finds flaws that we as a gamer may notice and point this out to everyone, a game exploit, repeating glitch, etc etc. They pay attention to their work. for them a fine and detailed review is a craft sadly lacking in today's market.
But I'm glad THOSE people are still out there. Otherwise I'd of never tried some offbeat titles like Braid, Stranglehold, or hell, even the two Condemned games. (bear in hunting loge event = scariest event in my gaming life).
But for the whole, these people need to learn their job before saying their an expert in it. :\
Really a true "review" wouldn't even have a personal rating of a game, to me that's just plain ironic.
It should just tell how the gameplay works, what the story is basically about, what style of graphics is used, etc. I know in my reviews on this site I always rate things and say "I didn't like this much" but I consider it more of an opinion more than a review since they force you to rate it lol I kind of wish they didn't.
But anyway it's a sad, sad day when something that is supposed to be a genuine source of information gets paid to say what they write, it is as bad or worse then those writers who do it to get a bigger following by outrage, or if not followers then hits at least.
Bleh. But anyway I'm not saying that ALL reviewers and writers must perish noa!! ^_^ There are still some good sites and some very good writers, my worry is that they get rarer and rarer, or seem to be. I just hope that one day we don't wake up and find all our media coverage looks like CNN or FOX.... lol
I do go off more of what my friends think. Even then, I just want to try it out for myself, but if its a game Ive heard nothing about or not very many good reviews, ill rent it instead of course.
I love buying used games from them, since they keep the cases and manuals in immaculate condition.
School's out. See? gDNA can be informative _and_ fun.
Ironically, a Television Games Review show is about to review Aion, next week. I'll see how it goes, it has done a fair justice on MMOs lately. Including mentioning that its all up to personal opinion.
Let's say that I play Aion (Yes I play Aion =D). I love all of the game but I sure do hate X or Y thing about the game... This is personal opinions.. I WILL express them in my review as a side note. You cannot write a review without letting the reader know what you think, but you can write one without saying a reader why this X or Y feature can rock your socks. This is exactly where reading other's opinions becomes handy. Lets say : Damn gliding is not as usefull as I thought... Then read about others saying that they did This or That and it was awesome. Oh emm gee. I have now a relevant exampleon why it can be fun and why YOU should try to experience that and see by yourself if it suits your needs.
A personnal review is all about why you like or not something. It's your personal opinion an points of viewon the topic, obviously. However a profesional review is all about WHO should get this game and WHY. Let's talk about Runescape (don't laugh). Yes this game has it's downside... but heck this is one of the only MMOs out there that can be played on a darned browser... Isn't that marvelous? I mean that feature alone is something you should consider writting as a profesional reviewer, not how hillarious was your last mom's joke in runescape.
To conclude with the Runescape part, a personal reviewer couldsay how old is this game and how better there is on the market. A professional reviewer should ty to sell the game to those you might like it - and they exist.
As I said before (and will say again, there's no limit to how insistent I can be on this issue, nor how annoying) the _only_ thing that matters is personal enjoyment. If _you_ like it, than play it. Simple as that. Yes, the opinion of another with similar tastes can be useful in making a purchase, but it should not be the final word.
If professional blogging exists, this is what it looks like.
I usually read any reviews i can find. I kind of worded what i wrote wrongly what i really meant to say is that nobody rates anything fairly for example i don't believe any game should gat a 10 out of 10 rating cause theirs always going to be a better game.
The problem arises when we confuse what is editorial and what is journalistic. Journalistic writing strives to "journal" daily news and events in a way that is timely, true, accurate and without bias. Editorial writing is supposed to look at the news and events and interject the opinion of the publication. This best describes the product that we get from our enthusiast press (ie. Gamespot, IGN, 1up) when we are looking at previews and reviews.
Things are further complicated when we look at bloggers. Bloggers are like journalist who are not bound by the laws that protect and restrict journalist. They don't have to be timely, true, accurate or unbiased in their reporting. That said we still have many gaming blog sites that try to uphold an excellent standard of journalistic integrity (ie. Kotaku, Joystiq).
The moral of this bloated post: know what you are reading. A review will most likely be editorial. If its not editorial it would probably read like a technical document.
I don't care what these "reviewers" and "professional bloggers" say, in part because they are paid which affects their "opinions" and because most of them just sound like they are picking and whining and complaining just because they can.
I have never based a game purchase on reviews. I buy what I think I will like... I don't care what anyone else has to say. If you like what I like great... let's play... if not... to each their own... enjoy what you like.
Done? Notice anything? They go into some technical detail (the sound was well balanced or not, the music was well done, graphical prowess, and so forth) but by and large you are getting one person's opinion of the game. Worse -- you're getting one "professional" person's opinion about the game. By which I mean: yep. They may (or may not) have a degree and they may (or may not) have more gaming experience than you and they may (or may not) have a more critical eye for that game. As Sylvrfonic points out: this is the enthusiast press.
If we instead look at Kotaku, they don't give us scores, arbitrary attempts to be technical, or any of that. The language they use couldn't be more plain: "Loved." (list of items the reviewer loved). "Hated." (see prior, but invert). Done. It's fantastic. I can do an "at a glance" and see which list is longer; I can pick out headers and read what they thought, and I have no mental association with score = value.
And that's my beef with the whole system. Let's take another chap, Ben "Yathzee" Croshaw for Zero Punctiation/The Escapist. He hardly ever scores anything, but he's also unapologetic about what he's offering; his egregiously biased and cynical opinion. That's his product, and that's what he's selling you when you go to that site. You're not going there for a professional review (sorry, at the very least, I don't). I go to see how badly he takes the piss out of whatever he's been tasked with reviewing that week. So there's this whole monster of assumptions that we take on when we ingest any of these reviews from any of these sources.
There are technical things that can be viewed and discussed with as-close-to-unbaised as possible. We can talk about the execution of graphics, the presentation of sound and its balance across the speakers. We can talk about control schema and we can say "based on the available control types and the sensitivity, I had little difficultly controlling this avatar." The problem as I see it is one of language. We're still using the conversation of film (Presentation, Music, Sound, Video Quality/Graphics, Watchability/Playability) to discuss gaming. And they aren't the same thing. Not by a fifty cal sniper round from a half click in the brush. That image alone should conjure up either a) warm memories or b) very bad ones for most competitive FPS players. In film, though, we could spend five minutes listening to the dialogue and how this is "must hit" shot at the big climax. For gamers, this is a frag every six seconds oh SNAP I got my shot off DAMMIT he moved CHECK LEFT CHECK LEFT NO JOY TANGO ON THE LOOSE and then turn FIRE DAMMIT RELOAD -- if a film were that kinetic they'd call it the Bourne Identity and as many people would love it as hate it. But this is our hobby. This is what we do every day.
I think - to the OPs point - that bloggers (like myself) are just as valid an opinion pool as any reviewer. The only advantage the reviewers have is a (hopefully) advance copy of the game. All of their other tricks: demos, other gamers to discuss a particular moment with, all of that? Gone. Replaced by gaming being mainstream and sites like this one. I ignore individual reviewers anymore because its become binary: Did more people like it than not? (please circle Y or N; please use a sharp No. 2 pencil and fill in all circles completely). Is it in my genre? Is it in my budget? Can I play this with my brother? Will he even WANT to play it?
If I check more boxes Y than N, odds are good I'll pick it up or put it on a list to pick up. I'm "over" reviews for anything beyond a conversation piece right now. Because if I were to buy Uncharted 2 on the reviews alone, then good heavens. If I dislike something about it -- ANYTHING -- then clearly, I'M the idiot. Much like my post earlier about NHL 10. I could not (and instead of playing it, I spent almost the whole day playing inFamous again on my new account) for the life of me, score a goal. But no one else had this complaint. Does that make me the monkey?
Or them?
I wouldn't care, except that they do it fully intending to offer people a biased review in order to affect their purchasing decisions. In some cases, the games are absolute trash and if the individual has built a reputation amongst his/her readers for being honest and giving fair handed reviews, they betray their audience and perhaps even cost them a monetary loss based upon that trust.